Launch
Students will launch the product-design challenge by testing quick ideas with mystery materials, noticing what classmates find useful and appealing, and beginning to define what makes a product worth buying. They will also analyze sample school-use products and record early questions about customers, features, and evidence they will investigate next.
Days 1 - 2
🎉 Pop-Up Product Pitch Party
Launch 30m
🛒 School Product Look-Fors
Knowledge/Skill Building 30m
Research & Plan
Students will investigate a real school-based customer need, compare similar products, and turn interview, observation, and product analysis evidence into a clear How Might We statement that will guide later prototyping.
Days 3 - 5
🧭 Target User Interview Prep
Knowledge/Skill Building 25m
🗣️ User Notes and Product Scan
Research 35m
📝 How Might We Draft
Deliverable 30m
Prototype & Test
Students will turn their research and How Might We statements into multiple product concepts, build quick low-fidelity prototypes, test them with peers and a representative user, and document two feedback-based revisions before moving into refinement.
Days 6 - 8
🧠 Three Concept Sketches
Knowledge/Skill Building 30m
🛠️ Cardboard Prototype Build
Project Work 30m
🗣️ User Test and Revision Checkpoint
Assessment 30m
Refine & Present
Students will refine their school-use product with evidence from user testing, make final pricing and packaging choices, and build a clear expo-ready booth story that shows how research, feedback, and revision shaped a product worth buying.
Days 9 - 11
📦 Pricing and Packaging Evidence Mini-Lesson
Knowledge/Skill Building 20m
🛠️ User Test and Revision Sprint
Project Work 40m
🧑‍💼 Business Owner Q&A Booth Check
Community Experience 30m
Showcase
Students will present their finished school-use product at a public Market Maker Expo, explain how customer research and feedback shaped their prototype, pricing, packaging, and sales pitch, and receive scored responses from peers and invited guests.
Day 12
🛍️ Market Maker Expo Booth
Assessment 30m