Launch
Launch
Students will launch the product-design challenge by testing quick ideas with mystery materials, noticing what classmates find useful and appealing, and beginning to define what makes a product worth buying. They will also analyze sample school-use products and record early questions about customers, features, and evidence they will investigate next.
Days 1 - 2
Launch
Days 1–2
Day 1
🎉 Pop-Up Product Pitch Party
Launch
30m
Day 2
🛒 School Product Look-Fors
Knowledge/Skill Building
30m
Research & Plan
Days 3–5
Day 3
🧭 Target User Interview Prep
Knowledge/Skill Building
25m
Day 4
🗣️ User Notes and Product Scan
Research
35m
Day 5
📝 How Might We Draft
Deliverable
30m
Prototype & Test
Days 6–8
Day 6
🧠 Three Concept Sketches
Knowledge/Skill Building
30m
Day 7
🛠️ Cardboard Prototype Build
Project Work
30m
Day 8
🗣️ User Test and Revision Checkpoint
Assessment
30m
Refine & Present
Days 9–11
Day 9
📦 Pricing and Packaging Evidence Mini-Lesson
Knowledge/Skill Building
20m
Day 10
🛠️ User Test and Revision Sprint
Project Work
40m
Day 11
🧑💼 Business Owner Q&A Booth Check
Community Experience
30m
Showcase
Days 12–12
Day 12
🛍️ Market Maker Expo Booth
Assessment
30m
August 2026
Mon
Tue
Wed
Thu
Fri
24
Day 1
Launch
🎉 Pop-Up Product Pitch Party
25
Day 2
🛒 School Product Look-Fors
26
Day 3
Research & Plan
🧭 Target User Interview Prep
September 2026
Mon
Tue
Wed
Thu
Fri
31
Day 4
🗣️ User Notes and Product Scan
1
Day 5
📝 How Might We Draft
2
Day 6
Prototype & Test
🧠 Three Concept Sketches
7
Day 7
🛠️ Cardboard Prototype Build
8
Day 8
🗣️ User Test and Revision Checkpoint
9
Day 9
Refine & Present
📦 Pricing and Packaging Evidence Mini-Lesson
14
Day 10
🛠️ User Test and Revision Sprint
15
Day 11
🧑💼 Business Owner Q&A Booth Check
16
Day 12
Showcase
🛍️ Market Maker Expo Booth