8th Grade  Project 4 weeks

Build-It Boss: Start-Up from Scratch

Darla D
Updated
CCSS.ELA-Literacy.WHST.6-8.7
CCSS.ELA-Literacy.SL.8.1
CCSS.ELA-Literacy.WHST.6-8.5
CCSS.ELA-Literacy.W.8.7
CCSS.ELA-Literacy.RST.6-8.3
+ 5 more
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Purpose

Students investigate what makes a product worth buying by choosing, designing, and improving a product they can make and sell that solves a real need for a specific customer. Through fast idea generation, short research, hands-on prototyping, feedback rounds, and revision, they learn how businesses use customer insight, clear communication, and testing to create products people actually want. The experience builds toward a public Market Maker Expo where students present their product, pricing, packaging, and evidence of change to peers, guests, and a local business owner.

Learning goals

Students research a real customer need in their school community, compare similar products, and generate focused questions from multiple sources to decide what makes a product worth buying and what product they want to create and sell. They follow multistep build procedures to design and revise a useful product of their choice, using feedback from gallery walks, partner check-ins, and a local business owner to improve clarity, usefulness, appeal, pricing, and packaging. Students collaborate in discussions to share findings, make decisions, and solve problems, then strengthen their writing by revising a sales pitch and display materials for a public expo. Students present evidence of their process, prototype changes, and customer thinking clearly to authentic audiences while reflecting on how their work meets a real user need.

Standards
  • [Common Core] CCSS.ELA-Literacy.WHST.6-8.7 - Conduct short research projects to answer a question (including a self-generated question), drawing on several sources and generating additional related, focused questions that allow for multiple avenues of exploration.
  • [Common Core] CCSS.ELA-Literacy.SL.8.1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 8 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • [Common Core] CCSS.ELA-Literacy.WHST.6-8.5 - With some guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach, focusing on how well purpose and audience have been addressed.
  • [Common Core] CCSS.ELA-Literacy.W.8.7 - Conduct short research projects to answer a question (including a self-generated question), drawing on several sources and generating additional related, focused questions that allow for multiple avenues of exploration.
  • [Common Core] CCSS.ELA-Literacy.RST.6-8.3 - Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
Competencies
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.

Products

Students will create quick concept sketches and mini mock-ups during the launch, then choose their own simple product to make and sell, ideally something useful for school or everyday life and realistic to build with available materials. Throughout the project, they will produce customer research notes, comparison charts of similar products, pricing ideas, packaging drafts, sales pitch scripts, and revision records showing how feedback shaped each version. By the end, each team will present a refined prototype, a display board or booth visuals explaining the target customer and design changes, and a short sales pitch for the Market Maker Expo. Guests and a local business owner will review the final product package, including usefulness, appeal, pricing, and evidence of revision.

Launch

Start with a Pop-Up Product Pitch Party using mystery materials like cardboard, magnets, clips, felt, and rubber bands, where teams have 8 minutes to sketch and explain any product they think students would actually want to buy and use. After a quick gallery walk, classmates leave sticky-note reactions on which ideas seem most useful, clear, and appealing, then discuss what made certain products stand out. Introduce the essential question by comparing these first reactions to real customer needs, and have students generate one question they want to research about what makes a product worth buying. Close with a brief teaser from a local small business owner, in person or by video, challenging teams to create a product of their choice that people would truly want, use, and pay for.

Exhibition

End with a Market Maker Expo where students or teams run booth-style displays featuring the product they chose to create and sell, along with target-customer research, pricing, packaging, and before-and-after revision evidence. Invite classmates, families, school staff, and a local small business owner to circulate, ask questions, test products, and leave scored feedback on clarity, usefulness, and appeal. Each student or team delivers a short sales pitch and explains how customer research and critique shaped their final design. Guests can vote for the products they would most likely buy, giving students a public audience and authentic market response.