6th, 7th, 8th Grades  Project 1 week

Flu Fighters: Outbreak Game Lab

Kristen M
Updated
6-8.AG.4.1
6-8.AG.4.2
6-8.AG.4.3
Effective Communication
Critical Thinking & Problem Solving
+ 3 more
1-pager

Purpose

Students investigate bird flu as a complex system by studying what it is, how it spreads through populations, common symptoms, and how prevention and safety measures can change an outbreak. They use game design to build and test a simple model that shows inputs, interactions, and outcomes within a flock, while recognizing that models only capture part of what happens in real life. Through collaborative design, playtesting, revision, and public sharing, students strengthen systems thinking, communication, problem solving, and scientific understanding.

Learning goals

Students will explain what bird flu is, describe key symptoms, prevention and safety measures, and show how diseases spread through populations within interacting systems. They will use and critique models by designing a strategy board game and rulebook that represent inputs, processes, outputs, and changing conditions in an outbreak, while also identifying where the model simplifies real events. Students will collaborate through playtesting and shared decision-making, communicate their scientific reasoning to peers and visitors, and use rose-bud-thorn feedback to revise their game. They will apply critical thinking and self-direction to test how prevention choices change outbreak outcomes and improve the accuracy and clarity of their final product.

Standards
  • [Next Generation Science Standards] 6-8.AG.4.1 - Systems may interact with other systems; they may have sub-systems and be a part of larger complex systems.
  • [Next Generation Science Standards] 6-8.AG.4.2 - Models can be used to represent systems and their interactions—such as inputs, processes and outputs—and energy, matter, and information flows within systems.
  • [Next Generation Science Standards] 6-8.AG.4.3 - Models are limited in that they only represent certain aspects of the system under study.
Competencies
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Students will create a strategy board game that models how bird flu spreads through a flock, using movement, chance, and prevention choices to show how an outbreak changes over time. Throughout the week, teams will also produce a draft game map, infection and prevention cards, a playtesting log, and short scientific explanations that connect their game rules to symptoms, transmission, prevention, and limits of the model. By the end, each team will complete a polished game set with board, tokens, cards, and a rulebook that explains how each choice affects the outbreak and where the model simplifies real bird flu systems. Students will also prepare a brief presentation pitch for the showcase so visitors can understand the science behind the game and test different outbreak outcomes.

Launch

Kick off with a Model Matters Mixer: students rotate through a fast bird-flu spread simulation, a short hands-on mini-lesson on what bird flu is and how symptoms, transmission, and prevention work, and a sample game critique station inspired by outbreak-style games. In teams, they track how the “disease” moves through a flock, test prevention moves, and notice which parts of a real outbreak the model shows well or leaves out. End with a whole-group debrief around the question, “How well can a simple model represent what really happens during a bird flu outbreak?” and have teams sketch first ideas for a board game that includes spread tokens, prevention cards, and choices that change outcomes.

Exhibition

Host a “Spread or Stop It Showcase” where teams turn the room into a Virus Boardwalk of game tables for visiting peers, teachers, and families. Each team presents its board game, gives a short pitch about how bird flu spreads, symptoms, prevention, and safety, then invites guests to play and see how prevention choices change the outbreak. Students display their rulebook and a brief explanation of how their model represents the system, including what it leaves out or simplifies. Build in a feedback station where visitors leave one rose, one bud, and one thorn so teams can reflect on their communication, collaboration, and scientific thinking.