Launch
Students will launch the project by experiencing how kicks, rolls, and surfaces change a ball’s motion with a community-connected challenge, then organize first observations and user-centered questions that will guide later research, empathy work, and game design.
Days 1 - 2
⚽ Energy in Motion Kickoff
Launch 40m
🧠 Young Player Needs Map
Knowledge/Skill Building 40m
Research & Plan
Students will observe and interview younger players, study how force, distance, and surfaces change ball motion, and turn those findings into a clear empathy artifact and design brief for an inclusive kick-and-roll game.
Days 3 - 8
🎯 Ball Clues Observation Mini-Lab
Knowledge/Skill Building 40m
🧠 Energy Transfer Talk Moves
Knowledge/Skill Building 30m
👟 Younger Player Field Notes
Community Experience 40m
🗂️ Needs Map and HMW Sort
Research 40m
📝 Design Brief Peer Tune-Up
Deliverable 40m
✅ Evidence-Based Design Brief Check
Assessment 40m
Ideate & Prototype
Students will turn empathy notes and force-and-motion investigation evidence into a clear design brief, sketch several different inclusive kick-and-roll game ideas, build quick low-tech prototypes, test them with peers, and complete two revision cycles before a milestone prototype check.
Days 9 - 13
🧩 Design Brief from Buddy Evidence
Knowledge/Skill Building 40m
✏️ Three Game Sketches
Knowledge/Skill Building 40m
🛠️ Cardboard Game Kit Build
Project Work 40m
🔄 Peer Test and Revise
Deliverable 40m
✅ Prototype Gate with Evidence Cards
Assessment 40m
Test & Present
Students will refine and validate their inclusive kick-and-roll game kits with new users, gather final force-and-motion evidence, revise based on peer and partner feedback, and prepare a clear presentation that explains how user needs and science evidence shaped their design decisions.
Days 14 - 18
🧪 Success Evidence Rehearsal
Knowledge/Skill Building 35m
👟 Recreation Center Game Test
Community Experience 40m
🔁 Rules and Equipment Peer Review
Deliverable 40m
🛠️ Final Prototype Revision Sprint
Project Work 40m
🎤 Design Journey Share-Out
Assessment 40m
Showcase
Students will present their inclusive kick-and-roll game kits and Motion Makers Festival boards to younger children and community partners, explain force-and-motion evidence through live demonstrations, and complete a final reflection on how user feedback and testing changed their design and teamwork.
Days 19 - 20
🎉 Motion Makers Festival
Community Experience 40m
🏁 Kick Roll Tell
Assessment 40m