All grades  Project 5 weeks

Kick It Forward Community Lab

Marina U
Updated
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Purpose

Students investigate how kicks, rolls, collisions, and surfaces change a ball’s motion so they can gather evidence that energy transfers between objects during play. Over five weeks, they work with a local primary school or kindergarten, a sports club or football academy, a recreation or youth center, and an adaptive PE partner to design, test, revise, and share inclusive games for younger children. The work builds toward a public event where students lead motion challenges, explain force-and-motion evidence, and show how teamwork and reflection improved their designs. The purpose is to connect grade 4 science learning to a real community need by creating safe, engaging, and accessible play experiences.

Learning goals

Students investigate how kicks, rolls, collisions, distance, and surface change a ball’s speed, direction, and distance, and use observable evidence such as sound, stopping, bouncing, or shape change to explain that energy transfers between objects. Students design, test, critique, and revise simple inclusive games and equipment solutions that help younger children and community partners safely explore force, motion, and teamwork. Students communicate their science thinking through drawings, photos, sentence frames, debriefs, and exhibition explanations with partners from a local primary school, sports club or football academy, recreation center, and adaptive PE program. Students build collaboration by giving peer feedback, reflecting after each investigation, and improving how they support teammates and include all players.

Products

Throughout the project, teams create investigation charts, photo-and-sketch entries for the class project wall, and small test versions of ball games that show how force, distance, and surfaces change motion. They also build evidence cards, simple rule posters, and teamwork reflection prompts to revise their designs after feedback from peers and community partners. By the end, students produce a student-made interactive game fair board with a kick-and-roll challenge, clear picture directions, and proof of energy transfer, plus a class-designed inclusive playground game kit with adapted balls, target markers, and visual instructions. The final product is a student-led community game event where teams host cooperative rolling and kicking challenges for younger children and families, explain their revised game designs, and share evidence of both science learning and collaboration.

Launch

Begin with an Energy in Motion Day at a local primary school or kindergarten, where older students pair with younger buddies to try ball-rolling and kicking challenges across different distances and surfaces. Invite a school sports club, local football academy, or recreation center coach to lead a short demonstration of soft kicks, strong kicks, stops, and passes, then have students notice what changes in speed, distance, sound, and direction. Close with a quick circle share using sentence frames for one science idea and one teamwork idea, then add a photo, sketch, or sticky-note reflection to the class project wall. End by introducing the challenge: design an inclusive kick-and-roll game kit and festival activity that can be tested with younger children and later refined with an adaptive PE or inclusive sports partner.

Exhibition

Host a Motion Makers Festival where students lead kindergarten and primary visitors, families, and partners from the sports club, recreation center, and adaptive PE program through kick-and-roll challenge stations, obstacle courses, and surface tests. Each team displays an interactive fair board and inclusive game kit with simple rules, picture directions, and evidence cards showing how force, distance, and surface changed the ball’s motion and how they revised their design over time. Add a partner showcase area where community guests demonstrate a skill or adaptive strategy, then invite everyone to complete quick reflection cards and join a class project wall walk. End with a Kick, Roll, and Tell celebration circle in which students share one clear example of energy transfer and one way teamwork improved from the first week to the final game.