Empathize
Students will experience how rule changes create chain reactions in games, gather early evidence about what makes a systems game clear and meaningful for players, and document user needs and system connections that will shape the problem definition in the next phase.
Days 1 - 2
🎲 System Safari Passport
Launch 45m
πŸ—ΊοΈ Player Needs Evidence Map
Deliverable 45m
Define
Students will sort evidence from early interviews, gameplay observations, texts, and system notes to define a real design problem, then draft and refine a clear How Might We statement that will guide later game ideas and prototypes.
Days 3 - 4
🧩 Evidence Clusters for System Breakdowns
Knowledge/Skill Building 40m
πŸ“ How Might We Game Challenge
Deliverable 45m
Ideate
Students will generate multiple evidence-based game concepts, compare ideas against user needs and cross-subject system accuracy, and choose a promising direction for a playable systems game.
Days 5 - 7
🧠 Systems Mechanic Mash-Up
Knowledge/Skill Building 40m
✏️ Three Game Concepts Sprint
Project Work 50m
πŸ—‚οΈ Prototype Pitch Choice Board
Deliverable 45m
Draft
Students will turn selected systems-game ideas into a first playable prototype by drafting rules, building low-fidelity components, checking content accuracy across ELA, life science, math, and U.S. history, and revising from peer and expert feedback before moving into formal testing.
Days 8 - 11
🧩 Rules Guide Mini-Lab
Knowledge/Skill Building 35m
πŸ› οΈ Prototype Build Sprint
Project Work 45m
πŸ‘₯ Two-Peer Prototype Tuning
Deliverable 45m
🎲 Designer Checkpoint Playthrough
Community Experience 45m
Test
Students will test their first game prototypes with peers and outside users, collect observation and playtest data, identify patterns in how rules and system relationships are understood, and use evidence to revise both the game and their design reasoning.
Days 12 - 14
πŸ“‹ Playtest Data Tools
Knowledge/Skill Building 25m
🎲 Prototype Swap Playtest
Deliverable 50m
πŸ—£οΈ Designer Feedback Rotation
Community Experience 45m
Critique
Students will use structured critique, peer feedback, and targeted revision to strengthen their systems game prototypes, clarify rules and evidence use, and document how feedback leads to better design decisions.
Days 15 - 17
🧭 Rules Clarity Critique Protocol
Knowledge/Skill Building 30m
πŸ” Prototype Feedback Carousel
Deliverable 45m
πŸŽ™οΈ Revision Log and Audio Defense
Assessment 45m
Notice & Reflect
Students will synthesize evidence from texts, sources, playtests, and feedback to present their final systems game, explain how revisions improved the design, and document how their understanding of cross-subject systems changed through the project.
Days 18 - 20
🧾 Designer Statement and Evidence Board
Deliverable 45m
🎀 Systems Showcase Game Tables
Assessment 45m
🎧 Audio Reflection and Peer Revision Notes
Deliverable 45m