Draft
Draft
Students will turn selected systems-game ideas into a first playable prototype by drafting rules, building low-fidelity components, checking content accuracy across ELA, life science, math, and U.S. history, and revising from peer and expert feedback before moving into formal testing.
Days 8 - 11
Empathize
Days 1–2
Day 1
π² System Safari Passport
Launch
45m
Day 2
πΊοΈ Player Needs Evidence Map
Deliverable
45m
Define
Days 3–4
Day 3
π§© Evidence Clusters for System Breakdowns
Knowledge/Skill Building
40m
Day 4
π How Might We Game Challenge
Deliverable
45m
Ideate
Days 5–7
Day 5
π§ Systems Mechanic Mash-Up
Knowledge/Skill Building
40m
Day 6
βοΈ Three Game Concepts Sprint
Project Work
50m
Day 7
ποΈ Prototype Pitch Choice Board
Deliverable
45m
Draft
Days 8–11
Day 8
π§© Rules Guide Mini-Lab
Knowledge/Skill Building
35m
Day 9
π οΈ Prototype Build Sprint
Project Work
45m
Day 10
π₯ Two-Peer Prototype Tuning
Deliverable
45m
Day 11
π² Designer Checkpoint Playthrough
Community Experience
45m
Test
Days 12–14
Day 12
π Playtest Data Tools
Knowledge/Skill Building
25m
Day 13
π² Prototype Swap Playtest
Deliverable
50m
Day 14
π£οΈ Designer Feedback Rotation
Community Experience
45m
Critique
Days 15–17
Day 15
π§ Rules Clarity Critique Protocol
Knowledge/Skill Building
30m
Day 16
π Prototype Feedback Carousel
Deliverable
45m
Day 17
ποΈ Revision Log and Audio Defense
Assessment
45m
Notice & Reflect
Days 18–20
Day 18
π§Ύ Designer Statement and Evidence Board
Deliverable
45m
Day 19
π€ Systems Showcase Game Tables
Assessment
45m
Day 20
π§ Audio Reflection and Peer Revision Notes
Deliverable
45m
August 2026
Mon
Tue
Wed
Thu
Fri
24
Day 1
Empathize
π² System Safari Passport
25
Day 2
πΊοΈ Player Needs Evidence Map
26
Day 3
Define
π§© Evidence Clusters for System Breakdowns
27
Day 4
π How Might We Game Challenge
28
Day 5
Ideate
π§ Systems Mechanic Mash-Up
September 2026
Mon
Tue
Wed
Thu
Fri
31
Day 6
βοΈ Three Game Concepts Sprint
1
Day 7
ποΈ Prototype Pitch Choice Board
2
Day 8
Draft
π§© Rules Guide Mini-Lab
3
Day 9
π οΈ Prototype Build Sprint
4
Day 10
π₯ Two-Peer Prototype Tuning
7
Day 11
π² Designer Checkpoint Playthrough
8
Day 12
Test
π Playtest Data Tools
9
Day 13
π² Prototype Swap Playtest
10
Day 14
π£οΈ Designer Feedback Rotation
11
Day 15
Critique
π§ Rules Clarity Critique Protocol
14
Day 16
π Prototype Feedback Carousel
15
Day 17
ποΈ Revision Log and Audio Defense
16
Day 18
Notice & Reflect
π§Ύ Designer Statement and Evidence Board
17
Day 19
π€ Systems Showcase Game Tables
18
Day 20
π§ Audio Reflection and Peer Revision Notes