Learning Goals & Products

Learning Goals

1

Students will be able to analyze existing digital stories for bias, accessibility, and fairness in user experience.

2

Students will be able to build and debug a short Code.org interactive story using sequencing, events, and iteration to communicate inclusion and anti-bullying.

3

Students will be able to justify design choices in a human-centered story by connecting peer and counselor feedback to a clear problem statement and revised solution.

Products

individual

Annotated Code.org Story Research and Prototype Packet

Each student creates a user-centered planning packet that includes notes from one real user interaction, a simple problem statement, a How Might We question, two story ideas, and a sketch or low-fidelity prototype for a short interactive story. The packet shows how the student used evidence about inclusion, fairness, and accessibility to shape a testable digital story concept.

team

Collaborative Code.org Interactive Kindness Story with Presentation

Teams produce a polished interactive story with a shared beginning, middle, and ending, plus a short presentation explaining how feedback from individual research informed the final design. The final product must show at least one accessible design choice, one act of inclusion or anti-bullying, and clear evidence of revision after testing.

Rubric

No rubric has been generated yet.