6th Grade  Project 1 week

Code for Kindness Quest

JOSHARA F
Updated
2-IC-21
CCSS.ELA-Literacy.SL.6.5
CCSS.ELA-Literacy.RH.6-8.7
CCSS.ELA-Literacy.CCRA.SL.5
CCSS.ELA-Literacy.CCRA.W.6
+ 5 more
1-pager

Purpose

Students create a short interactive Code.org story that teaches what inclusion, kindness, and fairness look like in school or online. Through sequencing, events, iteration, debugging, peer testing, and revision, they use computational thinking to design a clear message that is respectful, accessible, and aware of bias in technology. The work connects computer science with reading, speaking, digital publishing, and visual communication as students analyze model stories, collaborate with classmates, and prepare to present to peers and the school counselor. By the end, students share a polished project and brief explanation of how their coding choices communicate empathy, anti-bullying, and equity.

Learning goals

Students will build and debug a short Code.org interactive story that uses sequencing, events, and iteration to communicate inclusion, kindness, and anti-bullying in a school or online setting. They will analyze examples of digital stories and discuss how design choices can include or exclude people, including issues of bias, fairness, respectful language, and accessibility. Students will integrate visuals and digital media into a clear presentation, collaborate through peer testing and feedback, and revise their work to improve both code function and the message of empathy. Students will explain their computational thinking, reflect on how their design affects user experience, and publish a final project that is clear, respectful, and ready to share with classmates and the school counselor.

Standards
  • [Computer Science Teachers Association] 2-IC-21 - Discuss issues of bias and accessibility in the design of existing technologies.
  • [Common Core] CCSS.ELA-Literacy.SL.6.5 - Include multimedia components (e.g., graphics, images, music, sound) and visual displays in presentations to clarify information.
  • [Common Core] CCSS.ELA-Literacy.RH.6-8.7 - Integrate visual information (e.g., in charts, graphs, photographs, videos, or maps) with other information in print and digital texts.
  • [Common Core] CCSS.ELA-Literacy.CCRA.SL.5 - Make strategic use of digital media and visual displays of data to express information and enhance understanding of presentations.
  • [Common Core] CCSS.ELA-Literacy.CCRA.W.6 - Use technology, including the Internet, to produce and publish writing and to interact and collaborate with others.
Competencies
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Students will create planning artifacts throughout the week, including a class co-designed story map, scene sketches, a coding checklist, peer feedback notes, and short screen-capture or circle-share reflections that document debugging, sequencing, events, iteration, and equity-focused revisions. The main product is a short Code.org interactive story or animation with clickable scenes, a clear beginning, middle, and ending, and a positive message about inclusion, fairness, kindness, or anti-bullying in a school or online setting. Each finished project must run correctly, show at least one respectful choice or act of kindness, and be accessible and easy to follow for classmates and the school counselor. Students will also produce a one-minute presentation explaining how their code choices communicate empathy and inclusion and how they addressed bias, accessibility, or fairness in the user experience.

Launch

Start with a Respect Remix Jam: show a short Code.org interactive story about a school or online conflict, then ask students to notice how the choices, visuals, and code communicate inclusion, fairness, or bias. Invite the school counselor to help students name respectful language, safe online choices, and realistic moments when someone could include, exclude, or support a peer. In teams, students brainstorm examples of kindness and anti-bullying, then co-create a class story map with a clear beginning, middle, and ending that includes one act of inclusion and one design choice that makes the story accessible and fair for users. Close with a quick share where each team explains one message they want their coded story to teach and one user experience choice that will help others understand it.

Exhibition

Host a Kindness Code Showcase where students share their finished Code.org interactive stories with classmates and the school counselor. Each student gives a one-minute talk explaining how sequencing, events, and iteration helped communicate inclusion or anti-bullying in a school or online scenario, while the audience uses a simple feedback note to name one clear message of kindness or respect. Display projects on devices or projected stations so visitors can click through each story, notice accessibility and bias-related design choices, and celebrate revisions students made to better represent equity. End with a brief reflection circle or screen-capture station where students explain one computational thinking skill they used and how their project supports fairness and empathy.