Learning Goals & Products

Learning Goals

1

Students will be able to analyze pickleball court boundaries, scoring, and serving rules to explain how rule clarity supports fair and safe gameplay.

2

Students will be able to apply safe movement patterns and injury-prevention practices during pickleball drills and games to reduce risk and improve performance.

3

Students will be able to calculate and interpret pickleball scores, bracket outcomes, and win-loss patterns to improve tournament fairness and competitive balance.

4

Students will be able to collaborate to test, compare, and revise tournament procedures using peer and teacher feedback to make the experience more equitable for different skill levels.

5

Students will be able to justify design decisions in a tournament handbook and live showcase using evidence from gameplay trials, video reflection, and visitor feedback.

Products

individual

Personal Pickleball User-Test Journal and Prototype Sheet

Each student produces a user-research journal with notes from gameplay trials, plus one individual prototype for a rule, scoring, bracket, or safety feature. The artifact must show how firsthand evidence changed the student’s design idea.

team

Student-Run Pickleball Tournament Handbook and Live Demo Showcase

Teams create a shared problem statement, a revised higher-fidelity tournament handbook, and a live demonstration of the mini-tournament for visiting players. The final product must show how individual research informed the team solution and how feedback improved fairness, safety, and challenge.

Rubric

No rubric has been generated yet.