Learning Goals & Products

Learning Goals

1

Students will be able to investigate how watercolor techniques communicate mood, movement, and meaning in selected artworks and community examples.

2

Students will be able to apply wet-on-wet, wet-on-dry, dry brush, and layering techniques to create watercolor studies that test different visual effects.

3

Students will be able to define an evidence-based design problem using user observations and direct feedback from a real viewer or artist.

4

Students will be able to generate multiple watercolor concept ideas and select one that best addresses a target viewer's needs and preferences.

5

Students will be able to prototype and revise an original watercolor composition in response to critique and testing feedback.

6

Students will be able to collaborate to prepare and present theme-based watercolor artwork with an exhibition narrative for viewers.

7

Students will be able to explain how their watercolor process reflects identity, place, or community through an artist statement and reflection.

Products

individual

Watercolor User Research Sketchbook and Tested Prototype Board

Each student will submit a process portfolio showing firsthand user research, a clearly defined How Might We statement, multiple thumbnail ideas, and one tested watercolor prototype. The board must show how evidence from a real user shaped the final concept and next revision step.

team

Meaning in Motion Gallery Painting, Problem Statement Display, and Artist Presentation

Teams will create a collaboratively refined watercolor artwork with a shared problem statement, a brief exhibition narrative, and a presentation for the art walk. The final display must show how individual research and prototypes informed the team solution and how feedback improved the work.

Rubric

No rubric has been generated yet.