Discover
Students will launch the community park redesign project, study who uses public spaces and why thoughtful design matters, then produce three early design-thinking artifacts that define the challenge, identify end users, and generate inquiry questions grounded in evidence and multiple perspectives.
Days 1 - 3
🌳 Park Design Challenge Gallery
Launch 40m
🧭 Challenge Definition
Deliverable 45m
πŸ‘₯ End User Overview and Inquiry Questions
Deliverable 45m
Examine
Students will investigate community needs, analyze math and design evidence, and use research, user input, and critique to define an evidence-based direction for a park redesign that uses transformations clearly and purposefully.
Days 4 - 14
45 min over capacity (495 min available across 11 days)
🧭 Park User Research Kickoff
Launch 45m
πŸ“ Coordinate Transformations for Park Features
Knowledge/Skill Building 45m
πŸ“š Source Evaluation Report
Deliverable 45m
πŸ‘₯ Park Walk and User Interviews
Community Experience 90m
πŸ”Ί Angles in Paths and Garden Layouts
Knowledge/Skill Building 45m
🧩 Root Cause Analysis
Deliverable 45m
✏️ Park Concepts and Logo Studies
Project Work 45m
πŸ’¬ Two-Peer Critique on Concept Boards
Project Work 45m
πŸ—ΊοΈ Annotated Grid Prototype Draft
Project Work 45m
πŸ› οΈ Revision Conference and Evidence Check
Knowledge/Skill Building 45m
πŸ“„ Solution Proposal
Assessment 45m
Engineer
Students will turn research and criteria into evidence-based park design concepts, practice the geometry needed for accurate layouts, build and revise prototypes, and document how feedback improves their solution.
Days 15 - 22
🧭 Park Blueprint Quality Look-Fors
Knowledge/Skill Building 45m
πŸ–ΌοΈ Exemplar Exploration
Deliverable 45m
πŸ“ Transformation and Angle Mini-Studio
Knowledge/Skill Building 45m
πŸ“ Hypothesis
Deliverable 30m
πŸ—‚οΈ Creation Plan
Deliverable 45m
πŸ—οΈ First Park Prototype Build
Project Work 60m
πŸ” Two-Peer Critique and Revision
Project Work 45m
πŸ“„ Solution Development Report
Deliverable 45m
Do
Students will implement a test of their park redesign, treasure-map route, or transformed logo set with real users or peer users, collect evidence about clarity and effectiveness, and use that evidence to make a justified improvement claim before the final share phase.
Days 23 - 24
πŸ—‚οΈ Implementation and Data Collection Plan
Deliverable 45m
πŸ“Š Implementation Results
Deliverable 45m
Share
Students will present evidence of how their community park redesign grew from user research, mathematical reasoning, and iterative testing, then reflect on how their design thinking, collaboration, and communication developed through the project.
Day 25
🌱 Growth Reflection
Assessment 45m