Empathize
Empathize
Students will investigate the needs of real audience members and performers to understand how light, sound, and simple machines can make a Pinocchio stage production engaging, safe, and exciting. Through interviews, observation, and empathy mapping, they will gather firsthand evidence that will ground future design decisions.
Days 1 - 3
Define
Define
Students will synthesize interview notes and empathy maps from real audience members to identify patterns in user needs, define a focused stage design problem, and craft a research-based "How Might We" statement that will guide their solution ideas for lighting, sound, or simple machine stage elements in the Pinocchio production.
Days 4 - 5
Ideate
Ideate
Students will generate a wide range of stage design solutions for Pinocchio that integrate simple machines, light, and sound. They will move from divergent brainstorming to structured idea refinement and finally select and storyboard top concepts grounded in real audience needs identified in earlier phases.
Days 6 - 8
Prototype
Prototype
Students will build, test, and refine low- and medium-fidelity prototypes of their Pinocchio stage devices, using simple machines, light, and sound. They will document user testing with real audience members, analyze feedback, and create improved versions that clearly connect design changes to user needs and scientific principles.
Days 9 - 12
Test/Present
Test/Present
Students will conduct a final round of user testing with new audience members, refine their light, sound, and simple machine stage devices, and present their complete Pinocchio performance and design journey to a community audience. They will clearly connect their scientific decisions to user feedback and demonstrate how iteration improved their solution.
Days 13 - 16
Empathize
Days 1–3
Day 1
π Pinocchio Stage Experience & Audience Voices
Launch
90m
Day 2
π€ Interviewing Real Audience Members
Community Experience
90m
Day 3
πΊοΈ Empathy Maps for Pinocchio Audience
Deliverable
90m
Define
Days 4–5
Day 4
π§© Audience Needs Pattern Sort
Knowledge/Skill Building
90m
Day 5
π Pinocchio Stage HMW Statement
Deliverable
90m
Ideate
Days 6–8
Day 6
π‘ 20 Stage Ideas Sprint
Deliverable
90m
Day 7
π Crazy-8s Light & Machine Remix
Knowledge/Skill Building
90m
Day 8
π Audience Needs Decision Matrix
Deliverable
90m
Prototype
Days 9–12
Day 9
π οΈ Cardboard Stage Device Prototype
Project Work
90m
Day 10
π Audience Test & Feedback Notes
Deliverable
90m
Day 11
π Revised Stage Device Build
Project Work
90m
Day 12
π Prototype Iteration Log Review
Assessment
90m
Test/Present
Days 13–16
Day 13
π§ͺ Final User Test with New Audience
Community Experience
90m
Day 14
π§ Feedback-Driven Revisions to Stage Devices
Project Work
90m
Day 15
π€ Design Storyboard & Rehearsal
Deliverable
90m
Day 16
π Pinocchio Performance & Design Expo
Assessment
90m
June 2026
Mon
Tue
Wed
Thu
Fri
22
Day 1
Empathize
π Pinocchio Stage Experience & Audience Voices
23
Day 2
π€ Interviewing Real Audience Members
July 2026
Mon
Tue
Wed
Thu
Fri
29
Day 3
πΊοΈ Empathy Maps for Pinocchio Audience
30
Day 4
Define
π§© Audience Needs Pattern Sort
6
Day 5
π Pinocchio Stage HMW Statement
7
Day 6
Ideate
π‘ 20 Stage Ideas Sprint
13
Day 7
π Crazy-8s Light & Machine Remix
14
Day 8
π Audience Needs Decision Matrix
20
Day 9
Prototype
π οΈ Cardboard Stage Device Prototype
21
Day 10
π Audience Test & Feedback Notes
27
Day 11
π Revised Stage Device Build
28
Day 12
π Prototype Iteration Log Review
August 2026
Mon
Tue
Wed
Thu
Fri
3
Day 13
Test/Present
π§ͺ Final User Test with New Audience
4
Day 14
π§ Feedback-Driven Revisions to Stage Devices
10
Day 15
π€ Design Storyboard & Rehearsal
11
Day 16
π Pinocchio Performance & Design Expo