No activities yet
Your plan has phases but no activities yet. Open By Phase to add activities to your phases.
Empathize
Empathize
Students will investigate the lived experiences, hopes, and needs of real members of their school community in order to ground their multimedia collage designs in authentic user evidence. Through storytelling, interview training, direct conversations with peers and staff, and structured empathy mapping, students will gather and document quotes, observations, and insights that will later inform a focused problem statement about inclusion and community growth.
Days 1 - 3
No activities have been added to this phase yet.
Define
Define
Students will synthesize empathy research into clear, evidence-based problem definitions that center real school community members’ needs. Through pattern analysis, affinity mapping, and critique, they will craft and refine a grounded How Might We statement and rationale that will guide ideation in the next phase.
Days 4 - 6
No activities have been added to this phase yet.
Ideate
Ideate
Students will generate a wide range of creative solutions for their Inclusion Impact Installation by using structured brainstorming, arts-based ideation strategies, and user-centered decision tools. They will move from divergent thinking to selecting 2–3 strong concepts grounded in real user evidence, preparing clear concept sketches that will guide prototyping in the next phase.
Days 7 - 10
No activities have been added to this phase yet.
Prototype
Prototype
Students will build, test, and refine low- to mid-fidelity multimedia collage prototypes grounded in real user evidence. Working individually and in teams, they will collaborate with a community arts agency to apply design principles, conduct structured user testing, document feedback, and iterate toward stronger inclusion-focused installations.
Days 11 - 15
No activities have been added to this phase yet.
Test/Present
Test/Present
Students will validate their refined Inclusion Impact Installation with new users, make final evidence-based revisions, and present their full human-centered design journey—connecting empathy research, problem definition, iteration, and future goals—during the Gallery of Growth with families, staff, and community arts partners.
Days 16 - 20
No activities have been added to this phase yet.
Empathize
Days 1–3
Day 1
Day 2
Day 3
Define
Days 4–6
Day 4
Day 5
Day 6
Ideate
Days 7–10
Day 7
Day 8
Day 9
Day 10
Prototype
Days 11–15
Day 11
Day 12
Day 13
Day 14
Day 15
Test/Present
Days 16–20
Day 16
Day 17
Day 18
Day 19
Day 20
August 2026
Mon
Tue
Wed
Thu
Fri
24
Day 1
Empathize
25
Day 2
26
Day 3
27
Day 4
Define
28
Day 5
September 2026
Mon
Tue
Wed
Thu
Fri
31
Day 6
1
Day 7
Ideate
2
Day 8
3
Day 9
4
Day 10
7
Day 11
Prototype
8
Day 12
9
Day 13
10
Day 14
11
Day 15
14
Day 16
Test/Present
15
Day 17
16
Day 18
17
Day 19
18
Day 20