Prototype
Prototype
You will develop multiple game prototypes, incorporating peer feedback and refining your designs, by crafting visuals, sound, and interactive elements to create an engaging player experience, while reflecting on your strategies and celebrating improvements in a collaborative environment.
Days 11 - 15
Empathize
Days 1–3
Day 1
Guest Designer Kickoff and Brainstorm
Knowledge/Skill Building
60m
Day 2
Interview and Empathy Maps
Deliverable
60m
Day 3
Core Mechanics Sketches & Core Loop
Knowledge/Skill Building
45m
Day 4
Mood Boards for Visuals and Sound
Knowledge/Skill Building
50m
Day 5
Paper Prototype of a Playable Scene
Knowledge/Skill Building
60m
Day 6
Character and World Visual Exploration
Knowledge/Skill Building
45m
Ideate
Days 7–10
Day 7
Peer Critique & Iteration Plan
Knowledge/Skill Building
60m
Day 8
Concept Sketch Portfolio
Deliverable
60m
Day 9
Prototype Revision Based on Peer Feedback
Knowledge/Skill Building
60m
Day 10
Visuals and Sound Design for Play
Knowledge/Skill Building
60m
Prototype
Days 11–15
Day 11
Interactive Loop Testing and Refinement
Knowledge/Skill Building
45m
Day 12
Reflection, Documentation, and Exhibition Prep
Knowledge/Skill Building
60m
Day 13
Functional Prototype Play
Deliverable
60m
Playtest Feedback Report
Deliverable
60m
Day 14
Plan and Run Structured Playtests
Knowledge/Skill Building
60m
Day 15
Analyze Feedback and Prioritize Changes
Knowledge/Skill Building
45m
Test/Present
Days 16–20
Day 16
Apply Iterative Changes to Gameplay
Knowledge/Skill Building
60m
Day 17
Guest Critique Session with Community Partner
Knowledge/Skill Building
60m
Day 18
Final Exhibition Rehearsal and Reflection
Knowledge/Skill Building
45m
Day 19
Playtest Session: Gather Peer Feedback
Knowledge/Skill Building
60m
Day 20
Final Game Exhibition
Assessment
June 2026
Mon
Tue
Wed
Thu
Fri
22
Day 1
Empathize
Guest Designer Kickoff and Brainstorm
23
Day 2
Interview and Empathy Maps
24
Day 3
Core Mechanics Sketches & Core Loop
25
Day 4
Mood Boards for Visuals and Sound
July 2026
Mon
Tue
Wed
Thu
Fri
29
Day 5
Paper Prototype of a Playable Scene
30
Day 6
Character and World Visual Exploration
1
Day 7
Ideate
Peer Critique & Iteration Plan
2
Day 8
Concept Sketch Portfolio
6
Day 9
Prototype Revision Based on Peer Feedback
7
Day 10
Visuals and Sound Design for Play
8
Day 11
Prototype
Interactive Loop Testing and Refinement
9
Day 12
Reflection, Documentation, and Exhibition Prep
13
Day 13
Functional Prototype Play
Playtest Feedback Report
14
Day 14
Plan and Run Structured Playtests
15
Day 15
Analyze Feedback and Prioritize Changes
16
Day 16
Test/Present
Apply Iterative Changes to Gameplay
20
Day 17
Guest Critique Session with Community Partner
21
Day 18
Final Exhibition Rehearsal and Reflection
22
Day 19
Playtest Session: Gather Peer Feedback
23
Day 20
Final Game Exhibition