June 2026

Mon
Tue
Wed
Thu
Fri
22 Day 1
Empathize
Guest Designer Kickoff and Brainstorm
23 Day 2
Interview and Empathy Maps
24 Day 3
Core Mechanics Sketches & Core Loop
25 Day 4
Mood Boards for Visuals and Sound

July 2026

Mon
Tue
Wed
Thu
Fri
29 Day 5
Paper Prototype of a Playable Scene
30 Day 6
Character and World Visual Exploration
1 Day 7
Ideate
Peer Critique & Iteration Plan
2 Day 8
Concept Sketch Portfolio
6 Day 9
Prototype Revision Based on Peer Feedback
7 Day 10
Visuals and Sound Design for Play
8 Day 11
Prototype
Interactive Loop Testing and Refinement
9 Day 12
Reflection, Documentation, and Exhibition Prep
13 Day 13
Functional Prototype Play
Playtest Feedback Report
14 Day 14
Plan and Run Structured Playtests
15 Day 15
Analyze Feedback and Prioritize Changes
16 Day 16
Test/Present
Apply Iterative Changes to Gameplay
20 Day 17
Guest Critique Session with Community Partner
21 Day 18
Final Exhibition Rehearsal and Reflection
22 Day 19
Playtest Session: Gather Peer Feedback
23 Day 20
Final Game Exhibition