August 2026

Mon
Tue
Wed
Thu
Fri
24 Day 1
Empathize
Guest Designer Kickoff and Brainstorm
25 Day 2
Interview and Empathy Maps
26 Day 3
Core Mechanics Sketches & Core Loop
27 Day 4
Mood Boards for Visuals and Sound

September 2026

Mon
Tue
Wed
Thu
Fri
31 Day 5
Paper Prototype of a Playable Scene
1 Day 6
Character and World Visual Exploration
2 Day 7
Ideate
Peer Critique & Iteration Plan
3 Day 8
Concept Sketch Portfolio
7 Day 9
Prototype Revision Based on Peer Feedback
8 Day 10
Visuals and Sound Design for Play
9 Day 11
Prototype
Interactive Loop Testing and Refinement
10 Day 12
Reflection, Documentation, and Exhibition Prep
14 Day 13
Functional Prototype Play
Playtest Feedback Report
15 Day 14
Plan and Run Structured Playtests
16 Day 15
Analyze Feedback and Prioritize Changes
17 Day 16
Test/Present
Apply Iterative Changes to Gameplay
21 Day 17
Guest Critique Session with Community Partner
22 Day 18
Final Exhibition Rehearsal and Reflection
23 Day 19
Playtest Session: Gather Peer Feedback
24 Day 20
Final Game Exhibition