Define
Define
Students will analyze findings from their empathy work with local artists and community members, defining key challenges in arts accessibility on Long Island and crafting a concise problem statement to guide their creative solutions.
Days 5 - 8
No activities have been added to this phase yet.
Ideate
Ideate
Students will collaboratively brainstorm diverse ideas for their arts festival presentations, integrate feedback from local artists to refine creative concepts, and develop a comprehensive plan for showcasing arts accessibility on Long Island through dynamic student-led discussions and visual representations.
Days 9 - 12
No activities have been added to this phase yet.
Prototype
Prototype
Students will create preliminary artistic installations and digital content, experimenting with techniques from their interactions with local artists to craft immersive representations of Long Island's arts impact, incorporating feedback from community partners to prepare for testing in the next phase.
Days 13 - 16
No activities have been added to this phase yet.
Test
Test
Students will present their festival prototype installations to local artists and community partners, gather valuable feedback, revise their designs, and refine their exhibits to effectively advocate for arts accessibility and community engagement in Long Island.
Days 17 - 20
No activities have been added to this phase yet.
Empathize
Days 1–4
Day 1
Local Artists Panel
Launch
60m
Day 2
Hands-On Art Workshop
Activity
90m
Day 3
Day 4
Define
Days 5–8
Day 5
Day 6
Day 7
Day 8
Ideate
Days 9–12
Day 9
Day 10
Day 11
Day 12
Prototype
Days 13–16
Day 13
Day 14
Day 15
Day 16
Test
Days 17–20
Day 17
Day 18
Day 19
Day 20
June 2026
Mon
Tue
Wed
Thu
Fri
22
Day 1
Empathize
Local Artists Panel
23
Day 2
Hands-On Art Workshop
24
Day 3
25
Day 4
26
Day 5
Define
July 2026
Mon
Tue
Wed
Thu
Fri
29
Day 6
30
Day 7
1
Day 8
2
Day 9
Ideate
3
Day 10
6
Day 11
7
Day 12
8
Day 13
Prototype
9
Day 14
10
Day 15
13
Day 16
14
Day 17
Test
15
Day 18
16
Day 19
17
Day 20