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Empathize
Empathize
Students will engage with elderly community partners by asking gentle questions and observing their daily experiences to understand their needs and challenges, fostering deeper connections and setting the foundation for creating supportive solutions.
Days 1 - 4
No activities have been added to this phase yet.
Define
Define
Students will articulate the specific needs and challenges of elderly friends by synthesizing empathy findings and defining meaningful ways to enhance health and happiness, setting a clear direction for ideation and solution development.
Days 5 - 8
No activities have been added to this phase yet.
Ideate
Ideate
Students will brainstorm creative and enjoyable exercise routines and nutritious snack ideas for elderly friends, collaborating in groups to utilize feedback for refining their ideas and preparing to transition these concepts into prototypes.
Days 9 - 12
No activities have been added to this phase yet.
Prototype
Prototype
Students will collaborate to create simple prototype ideas such as exercise games or healthy snack plans using materials like posters and digital tools, receive feedback from peers and community partners, and revise their prototypes to align with the needs of elderly friends over four days.
Days 13 - 16
No activities have been added to this phase yet.
Empathize
Days 1–4
Day 1
Day 2
Day 3
Day 4
Define
Days 5–8
Day 5
Day 6
Day 7
Day 8
Ideate
Days 9–12
Day 9
Day 10
Day 11
Day 12
Prototype
Days 13–16
Day 13
Day 14
Day 15
Day 16
Test
Days 17–20
Day 17
Day 18
Day 19
Day 20
June 2026
Mon
Tue
Wed
Thu
Fri
22
Day 1
Empathize
23
Day 2
24
Day 3
25
Day 4
26
Day 5
Define
July 2026
Mon
Tue
Wed
Thu
Fri
29
Day 6
30
Day 7
1
Day 8
2
Day 9
Ideate
3
Day 10
6
Day 11
7
Day 12
8
Day 13
Prototype
9
Day 14
10
Day 15
13
Day 16
14
Day 17
Test
15
Day 18
16
Day 19
17
Day 20