Launch
Launch
Students will enter the project through a live supermarket challenge, analyze what makes customer-employee communication work in Spanish, and use feedback from a local supermercado manager to refine their understanding of realistic store roles, language, and next-step goals for the simulation.
Days 1 - 2
Research & Plan
Research & Plan
Students will gather direct user evidence from a supermercado manager, test assumptions through a mystery-shopping experience, and turn their findings into clear criteria and planning artifacts for a realistic Spanish supermarket simulation.
Days 3 - 6
Ideate & Prototype
Ideate & Prototype
Students will turn user research from the supermercado manager visit, mystery shopping evidence, and product-origin findings into multiple concept directions for a Spanish supermarket simulation. They will create a clear design brief, build and test low-fidelity scripts and interaction tools, use peer and partner feedback to revise twice, and select the strongest prototype direction for the next phase.
Days 7 - 10
Revise & Showcase
Revise & Showcase
Students will refine their supermarket simulation using user evidence, rehearse and revise higher-fidelity scenes, validate their language and workflow with an outside partner, and complete a stakeholder-facing role-play and design explanation before the final public showcase.
Days 11 - 14
Showcase
Showcase
Students will present their finalized supermercado simulation to an authentic audience, rotate through employee and customer roles in Spanish, and capture brief evidence of how community feedback and repeated revisions improved the realism, clarity, and teamwork of their final performance.
Days 15 - 16
Launch
Days 1–2
Day 1
🛒 Supermercado SOS Mission
Launch
120m
Day 2
🏪 Manager Q&A Role Notes
Community Experience
120m
Research & Plan
Days 3–6
Day 3
🛒 Supermercado SOS Replay
Launch
90m
Day 4
🗣️ Manager Q&A Notes
Community Experience
120m
Day 5
📍 Direction Phrases and Origin Cards
Knowledge/Skill Building
120m
Day 6
🧩 Empathy Map and Success Criteria
Deliverable
120m
Ideate & Prototype
Days 7–10
Day 7
🧭 How Might We Design Brief
Knowledge/Skill Building
105m
Day 8
🗺️ Three Role-Play Concepts
Project Work
120m
Day 9
🗣️ Prototype Testing Carousel
Deliverable
120m
Day 10
🌎 Product-Origin Cards Revision
Research
120m
Revise & Showcase
Days 11–14
Day 11
🧭 Supermercado Success Criteria Sprint
Knowledge/Skill Building
75m
🛒 High-Fidelity Role-Play Build
Project Work
120m
Day 12
👥 Peer Critique and Manager Check
Community Experience
135m
Day 13
Day 14
🎭 Stakeholder Role-Play Run
Assessment
120m
Showcase
Days 15–16
Day 15
🛒 Supermercado en Acción Performance
Assessment
120m
Day 16
💬 Manager Debrief and Revision Evidence
Deliverable
90m
October 2026
Mon
Tue
Wed
Thu
Fri
19
Day 1
Launch
🛒 Supermercado SOS Mission
20
Day 2
🏪 Manager Q&A Role Notes
26
Day 3
Research & Plan
🛒 Supermercado SOS Replay
27
Day 4
🗣️ Manager Q&A Notes
November 2026
Mon
Tue
Wed
Thu
Fri
2
Day 5
📍 Direction Phrases and Origin Cards
3
Day 6
🧩 Empathy Map and Success Criteria
9
Day 7
Ideate & Prototype
🧭 How Might We Design Brief
10
Day 8
🗺️ Three Role-Play Concepts
16
Day 9
🗣️ Prototype Testing Carousel
17
Day 10
🌎 Product-Origin Cards Revision
23
Day 11
Revise & Showcase
🧭 Supermercado Success Criteria Sprint
🛒 High-Fidelity Role-Play Build
24
Day 12
👥 Peer Critique and Manager Check
December 2026
Mon
Tue
Wed
Thu
Fri
30
Day 13
1
Day 14
🎭 Stakeholder Role-Play Run
7
Day 15
Showcase
🛒 Supermercado en Acción Performance
8
Day 16
💬 Manager Debrief and Revision Evidence