3rd Grade  Project 6 weeks

Everyday Innovators: Build, Create, Solve

Jordan O
Updated
3-5.AF.6.4
3-5.AF.1.5
3-5.AF.6.5
3-5.AF.5.4
CCSS.ELA-Literacy.W.3.7
+ 11 more
1-pager

Purpose

Students investigate real needs in the Vista community and use the engineering design process to create inventions that solve those problems. Through interviews with community partners, mentor text research, blueprinting, measuring, prototyping, testing, and revision, they build science, literacy, math, and collaboration skills in meaningful ways. The work helps students see mistakes, feedback, and multiple drafts as necessary parts of innovation. The project culminates in an Innovation Gallery where students present their prototype, proposal, and learning to authentic audiences.

Learning goals

Students will define a real community problem, gather information from interviews and nonfiction texts, and write a clear proposal that explains their invention idea and how it meets criteria and constraints. They will apply the engineering design process by sketching blueprints, building and testing two prototype versions, comparing results with charts or graphs, and revising their designs based on feedback. Students will read mentor texts about inventors to study text features and problem/solution structure, then use those patterns in their own speaking and writing. They will also strengthen collaboration, communication, and reflection by working in teams, giving and receiving critique, and presenting their final invention at the Innovation Gallery.

Standards
  • [Next Generation Science Standards] 3-5.AF.6.4 - Apply scientific ideas to solve design problems.
  • [Next Generation Science Standards] 3-5.AF.1.5 - Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.
  • [Next Generation Science Standards] 3-5.AF.6.5 - Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design solution.
  • [Next Generation Science Standards] 3-5.AF.5.4 - Create and/or use graphs and/or charts generated from simple algorithms to compare alternative solutions to an engineering problem.
  • [Common Core] CCSS.ELA-Literacy.W.3.7 - Conduct short research projects that build knowledge about a topic.
  • [Next Generation Science Standards] 3-5-ETS1-1 - Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • [Common Core] CCSS.ELA-Literacy.SL.3.1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 3 topics and texts, building on others' ideas and expressing their own clearly.
  • [Next Generation Science Standards] 3-5.AF.2.5 - Develop a diagram or simple physical prototype to convey a proposed object, tool, or process.
  • [Next Generation Science Standards] 3-5.AF.3.5 - Test two different models of the same proposed object, tool, or process to determine which better meets criteria for success.
  • [Next Generation Science Standards] 3-5-ETS1-2 - Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.

Products

Students will create interview notes, inventor research pages, problem/solution charts, and a simple written proposal that explains a real Vista community need. Throughout the project, teams will produce labeled sketches, detailed blueprints with measurements, graphs or charts comparing possible solutions, and multiple prototype drafts tested and revised with peer and partner feedback. They will also keep reflection products such as sticky-note check-ins and weekly sketch-and-share entries to document challenges, successes, and next steps. By the end, each team will present a final 3D invention prototype, a polished display board or booth, and a short oral pitch at the Innovation Gallery explaining the problem, design process, revisions, and how the invention serves the community.

Launch

Kick off with a “Mystery Inventin’ Guess Game” by revealing a covered invention one clue at a time and having teams predict the problem it solves, then connect that thinking to real needs in Vista that students notice or experience. Follow with a “Shark Tank Spark Day” where students watch a few kid-friendly clips, sketch a quick fix for a classroom or community problem, and give short pitches to classmates for warm and cool feedback. Within the first week, visit the Rancho Buena Vista welding classes so students can see tools and prototypes in action, ask builders questions, and notice how revision happens through trial and error. End the launch by introducing the challenge to design an invention that solves a real problem for people in the community and have teams generate interview questions for Civic Center staff, local inventors, engineers, parents in technical careers, or Fleet Science Center partners.

Exhibition

Host an Innovation Gallery Night at the Vista Civic Center where student teams set up booths to display their blueprints, research notes, and 3D prototypes for families, community members, Civic Center staff, Fleet Science Center guests, RBV makers, and local inventors. Each team gives a short pitch explaining the community problem, how interviews and research shaped their design, the materials and measurements they used, and how feedback led to revisions. Add an interactive feedback station where visitors leave sticky-note compliments and questions, and invite guests to vote on awards such as “Most Helpful for Vista,” “Best Redesign,” and “Strongest Problem Solver.” Create a simple gallery guide or passport so visitors can talk with multiple teams and celebrate the full design process, not just the final product.