Launch
Launch
Students will launch the puzzle design challenge by experiencing a jigsaw competition, analyzing what made different puzzles satisfying or frustrating, hearing how a real puzzle expert thinks about clues and difficulty, and recording first ideas about solver needs in a Puzzle Designer’s Notebook.
Day 1
Research & Empathize
Research & Empathize
Students will investigate how real solvers experience different puzzle types, gather evidence from peer and community-partner testing, and synthesize patterns into an empathy-based design brief that identifies clear user needs, frustrations, and assumptions to test before building their own puzzle stations.
Days 2 - 5
Prototype & Showcase
Prototype & Showcase
Students will turn solver feedback from earlier testing into a clear design brief, generate and compare multiple puzzle ideas, build low-fidelity prototypes, complete two feedback-and-revision cycles, and refine a gallery-ready puzzle station with directions, a solution guide, and a creator card. They will document how user evidence shaped their decisions and share a concise walkthrough of their design process before the final exhibition phase.
Days 6 - 9
Showcase
Showcase
Students will present their finished puzzle gallery stations to classmates, staff, and invited community guests, observe how real users interact with their designs, and communicate how feedback shaped their final choices. They will gather audience evidence from solving experiences, explain what makes their puzzles satisfying, and complete a final reflection on design, collaboration, and revision.
Day 10
Launch
Days 1–1
Day 1
🧩 100-Piece Jigsaw Design Sprint
Launch
180m
Research & Empathize
Days 2–5
Day 2
🧩 Puzzle Satisfaction Field Notes
Knowledge/Skill Building
120m
Day 3
👀 Solver Interview Rotations
Research
180m
Day 4
🎲 Game Designer Q&A Map
Community Experience
180m
Day 5
📝 Solver Needs Insight Board
Deliverable
180m
Prototype & Showcase
Days 6–9
Day 6
🧩 How Might We Design Brief
Knowledge/Skill Building
120m
Day 7
✏️ Three Puzzle Concept Sketches
Project Work
180m
Day 8
🛠️ Prototype Test and Revise
Project Work
240m
Day 9
📋 Gallery Station Readiness Check
Assessment
180m
Showcase
Days 10–10
Day 10
🧩 Puzzle Gallery Live Showcase
Assessment
180m
October 2026
Mon
Tue
Wed
Thu
Fri
19
Day 1
Launch
🧩 100-Piece Jigsaw Design Sprint
20
Day 2
Research & Empathize
🧩 Puzzle Satisfaction Field Notes
21
Day 3
👀 Solver Interview Rotations
22
Day 4
🎲 Game Designer Q&A Map
23
Day 5
📝 Solver Needs Insight Board
26
Day 6
Prototype & Showcase
🧩 How Might We Design Brief
27
Day 7
✏️ Three Puzzle Concept Sketches
28
Day 8
🛠️ Prototype Test and Revise
29
Day 9
📋 Gallery Station Readiness Check
30
Day 10
Showcase
🧩 Puzzle Gallery Live Showcase