Empathize
Empathize
Students will launch the project through immersive art and game experiences, conduct user research with community partners, and create empathy artifacts that clarify real audience needs for their live action quest or reimagined art performance.
Days 1 - 3
Define
Define
Students will synthesize empathy research into clear design priorities and an actionable problem statement that guides their live action quest or reimagined art performance, grounding narrative and tool design decisions in authentic audience needs.
Days 4 - 6
Ideate
Ideate
Students will generate, expand, and refine multiple creative concepts for their Live Action Quest or Reimagined Art Performance by using structured brainstorming, visual planning, and peer critique protocols. They will apply storytelling, design constraints, and audience needs to develop several viable concepts before selecting one direction to prototype in the next phase.
Days 7 - 10
No activities have been added to this phase yet.
Prototype
Prototype
Students will build and refine testable prototypes of their Live Action Quest or Reimagined Art Performance, including functional 3-item tools, scripted scenes, and scaled exhibition layouts. Through structured feedback cycles with peers and community partners, they will document iterations, test constraints, and revise their designs in preparation for final user testing and presentation.
Days 11 - 15
No activities have been added to this phase yet.
Test/Present
Test/Present
Students will test their live-action quest or reimagined art performance with authentic users, refine their tool and exhibition booth based on feedback, and present their final work to families and community partners during Boomerang Day.
Days 16 - 20
No activities have been added to this phase yet.
Empathize
Days 1–3
Day 1
🧠 Empathy Mapping & Interview Skills Lab
Knowledge/Skill Building
🎨 Art & Adventure Immersion Day
Launch
75m
Day 2
🤝 Visionary Synchronization Session
Community Experience
75m
🎤 Community Partner Interviews
Community Experience
75m
Day 3
🖼️ Boomerang Day Experience Sketch
Deliverable
Define
Days 4–6
Day 4
🧠 Crafting Insight Statements from User Interviews
Knowledge/Skill Building
Day 5
🎯 Writing a Human-Centered Problem Statement
Knowledge/Skill Building
Day 6
📐 Defining Criteria & Constraints for the 3-Item Tool
Knowledge/Skill Building
🧾 Design Brief Approval Checkpoint
Assessment
75m
Ideate
Days 7–10
Day 7
Day 8
Day 9
Day 10
Prototype
Days 11–15
Day 11
Day 12
Day 13
Day 14
Day 15
Test/Present
Days 16–20
Day 16
Day 17
Day 18
Day 19
Day 20
October 2026
Mon
Tue
Wed
Thu
Fri
19
Day 1
Empathize
🧠 Empathy Mapping & Interview Skills Lab
🎨 Art & Adventure Immersion Day
20
Day 2
🤝 Visionary Synchronization Session
🎤 Community Partner Interviews
21
Day 3
🖼️ Boomerang Day Experience Sketch
22
Day 4
Define
🧠 Crafting Insight Statements from User Interviews
23
Day 5
🎯 Writing a Human-Centered Problem Statement
26
Day 6
📐 Defining Criteria & Constraints for the 3-Item Tool
🧾 Design Brief Approval Checkpoint
27
Day 7
Ideate
28
Day 8
29
Day 9
30
Day 10
November 2026
Mon
Tue
Wed
Thu
Fri
2
Day 11
Prototype
3
Day 12
4
Day 13
5
Day 14
6
Day 15
9
Day 16
Test/Present
10
Day 17
11
Day 18
12
Day 19
13
Day 20