October 2026

Mon
Tue
Wed
Thu
Fri
19 Day 1
Empathize
Guest Designer Kickoff and Brainstorm
20 Day 2
Interview and Empathy Maps
21 Day 3
Core Mechanics Sketches & Core Loop
22 Day 4
Mood Boards for Visuals and Sound
26 Day 5
Paper Prototype of a Playable Scene
27 Day 6
Character and World Visual Exploration
28 Day 7
Ideate
Peer Critique & Iteration Plan
29 Day 8
Concept Sketch Portfolio

November 2026

Mon
Tue
Wed
Thu
Fri
2 Day 9
Prototype Revision Based on Peer Feedback
3 Day 10
Visuals and Sound Design for Play
4 Day 11
Prototype
Interactive Loop Testing and Refinement
5 Day 12
Reflection, Documentation, and Exhibition Prep
9 Day 13
Functional Prototype Play
Playtest Feedback Report
10 Day 14
Plan and Run Structured Playtests
11 Day 15
Analyze Feedback and Prioritize Changes
12 Day 16
Test/Present
Apply Iterative Changes to Gameplay
16 Day 17
Guest Critique Session with Community Partner
17 Day 18
Final Exhibition Rehearsal and Reflection
18 Day 19
Playtest Session: Gather Peer Feedback
19 Day 20
Final Game Exhibition