Empathize
Empathize
Students will immerse themselves in understanding the complex power dynamics and moral challenges within 'Lord of the Flies' by engaging with multimedia survival stories, interactive group discussions about ethical decision-making, and collaborative analysis of character development charts, setting the stage for their island society design reflective of their new insights.
Days 1 - 8
Define
Define
Students will synthesize research on power dynamics and survival instincts from 'Lord of the Flies' and real-world sources to define and write an actionable problem statement, using peer feedback sessions to refine their focus and reflect on the ethical dilemmas posed by isolation and deprivation.
Days 9 - 16
No activities have been added to this phase yet.
Ideate
Ideate
Students will brainstorm and collaboratively develop creative, interdisciplinary solutions for ethical dilemmas within 'Lord of the Flies,' synthesizing lessons from survival case studies and peer feedback to design multimedia presentations that propose innovative societal structures and highlight moral considerations.
Days 17 - 26
No activities have been added to this phase yet.
Prototype
Prototype
Students will develop and test interactive character analysis installations, integrating peer feedback and iterate their prototypes through collaborative critique sessions and structured peer feedback loops to refine their presentation for the final exhibition on power dynamics and morality in 'Lord of the Flies'.
Days 27 - 39
No activities have been added to this phase yet.
Test/Present
Test/Present
Students will present their 'Survival Strategies Manual' and 'Interactive Character Analysis Installation' to peers and community members during a comprehensive exhibition, engage visitors in discussions about power dynamics and ethical decisions from 'Lord of the Flies,' and collect feedback through interactive elements to validate their interpretations and refine their understanding.
Days 40 - 52
No activities have been added to this phase yet.
Empathize
Days 1–8
Day 1
Meet Island Voices
Launch
60m
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Define
Days 9–16
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Day 15
Day 16
Ideate
Days 17–26
Day 17
Day 18
Day 19
Day 20
Day 21
Day 22
Day 23
Day 24
Day 25
Day 26
Prototype
Days 27–39
Day 27
Day 28
Day 29
Day 30
Day 31
Day 32
Day 33
Day 34
Day 35
Day 36
Day 37
Day 38
Day 39
Test/Present
Days 40–52
Day 40
Day 41
Day 42
Day 43
Day 44
Day 45
Day 46
Day 47
Day 48
Day 49
Day 50
October 2026
Mon
Tue
Wed
Thu
Fri
19
Day 1
Empathize
Meet Island Voices
20
Day 2
21
Day 3
22
Day 4
23
Day 5
26
Day 6
27
Day 7
28
Day 8
29
Day 9
Define
30
Day 10
November 2026
Mon
Tue
Wed
Thu
Fri
2
Day 11
3
Day 12
4
Day 13
5
Day 14
6
Day 15
9
Day 16
10
Day 17
Ideate
11
Day 18
12
Day 19
13
Day 20
16
Day 21
17
Day 22
18
Day 23
19
Day 24
20
Day 25
23
Day 26
24
Day 27
Prototype
25
Day 28
26
Day 29
27
Day 30
December 2026
Mon
Tue
Wed
Thu
Fri
30
Day 31
1
Day 32
2
Day 33
3
Day 34
4
Day 35
7
Day 36
8
Day 37
9
Day 38
10
Day 39
11
Day 40
Test/Present
14
Day 41
15
Day 42
16
Day 43
17
Day 44
18
Day 45
21
Day 46
22
Day 47
23
Day 48
24
Day 49
25
Day 50